Albert Nii Djan Tackie

On your left, is a rare captured photograph of a wild Albert, in its natural habitat at altitude in Haleakalā. Observe the goof~ishly casual gollum-defense stance, upon realizing it has been noticed. The Albert tends to thrive in primarily woodland environments, but is also curiously capable with an IDE and .NET. He is currently seeking employment in C#/Unity, as the long-term goal is VR as a future platform for education. Therefore this black hole obsessed code-silly is interested in any opportunity that is game-dev adjacent.

Ongoing top secret operations:

Practice. Practice. Practice.

I write code

Coding is something that gives me joy. Because it's COOL. It's an interesting thing to do, and I am lucky to be one who likes their work. But it's hard! So I try to be on a consistent, applied improvement trajectory. I've primarily been a .NET backend developer in the past, but am something of a technology generalist. I'm most at home in C# & am comfortable from ideation, through dev + deployment & LTS.

I learn about Unity

Since Unity is friendly to C#, I elected to use it as my primary game-dev engine. I've been learning how to leverage the editor and its features, and how to layer them into my own dev processes. Although I'm a little bit in speed-run mode to get out an MVP build, I believe that good systems(scripting out repetitive dev work), patterns(IoC, Factory, Observer) & practices (requiring green unit tests for a PR) are critical to long(or short) term success. I try to incorporate all of these notions in my work.

I experiment with Game Dev

To get this baby up to 88mph, I need to be able to run experiments to see what patterns work well for implementing X/Y or Z modules/functionality. This is why I'm building a VR videogame, based on the movie: "Stargate". It's a hugely fun story universe to imagineer my own story into, and provides me a great technical sandbox for improving my understanding of the VR space. All the while growing my own library of dev-tools and game features.

I'm part of the community

One of my favorite parts of this journey, has been discovering the enthusiasm that is the game-dev community at large. It's such an interesting world with a fascinating array of peoples from enthusiast to old-hand engineers. I'm glad to be a participant of member of Pittsburgh Game Makers, with whom I did my first Global Game Jam.

Testimonials

Fun Facts

Happy Clients

578

Working Hours

4,780

Awards Won

15

Coffee Consumed

1,286